The working brief
Give shoppers a clear way to see what they earn, understand the value of their points and use them. Connect the e-shop.gr homepage with an account area for the overview, wallet and missions.
A rewards system that starts in the shop, not in a separate dashboard. This proposal connects product discovery, points, wallet activity and missions.
Give shoppers a clear way to see what they earn, understand the value of their points and use them. Connect the e-shop.gr homepage with an account area for the overview, wallet and missions.
The storefront already has a dense retail layout and a strong yellow identity. LOOP needs to fit around shopping, rather than ask people to learn a second website. Account data, earning rules and reward values in these screens are illustrative.
This is a summary of the design goal, not a quoted client brief. The work shown is a design proposal and an earlier Framer prototype.
See LOOP in the homepage and beside products while browsing.
Open the overview to check points, their value and tier progress.
Use the wallet to separate available, pending and expiring points.
Choose a redemption amount or follow a mission to earn more.
A shopper may want a quick answer: “What do I get from this purchase?” A returning member may want to check a balance or use a reward. The storefront answers the first question; the member area handles the second. Linking them keeps rewards close to the purchase without putting every account detail on the homepage.
The member area uses white surfaces, Geologica headings and Inter details. Lavender, rose and mint distinguish groups without competing with balances and actions. The storefront keeps its existing retail character; the member screens give account information more breathing room.
Navigation, balance summaries, progress counters and mission cards repeat across the screens. Colour supports the hierarchy, while words and numeric states carry the meaning.
Current desktop designs, shown in the same order as the member navigation, followed by the storefront integration. Account values, transactions and rewards are examples. Open any screen to inspect the full SVG.
The overview brings available points, euro value, pending points and tier progress together. Product suggestions and mission links offer a next step, while the balance remains the main account reference.
Balance first; useful next steps below. The same navigation leads to the wallet and missions.
The wallet pairs the available balance with its value, then separates pending and expiring points. The transaction list explains where points came from or went. Example redemption amounts connect the balance to a possible discount.
A live flow would need eligibility checks, a confirmation step and clear feedback when redemption is unavailable.
The missions screen turns earning into specific actions: collect from an e-shop point, add a device to My Setup, or explore a related service. Progress and completion states make the difference between an available action and a finished one visible.
These mission examples are illustrative. Completion rules, credit timing and repeat limits need agreement before release.
The proposed homepage integration adds a persistent My LOOP entry, a balance-and-value summary and earning prompts near products. This gives the programme a presence where shopping already happens.
This storefront was created as an integration example. Product-page, basket and checkout flows are not included in the current screen set.
The recorded walkthrough shows the interface direction.
Ask shoppers to find their usable balance, explain a pending transaction, choose a redemption amount and start a mission. Watch where they hesitate. Check the same tasks on a small screen, with keyboard navigation and with long Greek labels. These are proposed checks, not completed research.
Confirm how purchases earn points, how returns affect them, when points expire and where discounts apply. Define signed-out, empty, loading, error and insufficient-balance states. The current desktop screens establish a direction; mobile designs and the final checkout flow remain to be worked through.
Start with task completion and errors in prototype testing. After a release, measure storefront-to-LOOP visits, redemption completion and support questions about balances. Compare against an agreed baseline and time period. No conversion lift, engagement increase or commercial result has been measured for this proposal.
A defined rewards journey, three member-area designs and a storefront integration proposal.
My contribution shown here is product UX/UI and prototyping. The deliverables make the proposed structure and visual direction reviewable. They do not establish that the rewards rules, responsive implementation or production integration are finished.
Inspect the overview design ↗